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Oniken: Unstoppable Edition Download With License Key





















































About This Game When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty. Don't Worry, You Will Die A Lot Of Times. Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.FeaturesGraphics, sounds and difficulty from the 8-bit eraCinematic cutscenesOver 18 boss fightsSix missions, three stages eachAn extra mission after you beat the gameBoss rush modeNot difficult enough? Try the new HARDCORE MODEGlobal LeaderboardsFull pixelated violence 7aa9394dea Title: Oniken: Unstoppable EditionGenre: Action, IndieDeveloper:JoyMasherPublisher:JoyMasherRelease Date: 5 Feb, 2014 Oniken: Unstoppable Edition Download With License Key This game is classic Nintendo hard.If you like retro games like Ninja Gaiden or Strider then you're in for a treat. ~PROS-Solid Retro Style Gameplay-Puzzle like platforming-Good Soundtrack-Level Select Feature-Easy to Learn/Hard to Master-Leaderboards~CONS-Lack of Full controller support (D-Input Only?)-High Difficulty-Trial & Error Level DesignGAMEPLAYAll the classic NES type stuff is in this game & you could even play it with a USB NES controller if you have one. You move left/right. Jump with one button & attack with the other. You can crouch under projectiles and attack while crouching or jumping. UP+Attack is to throw a grenade & there's a special pick up that gives you a slightly larger attack radius & if you have at least 2 stacks of it you can use your Berserk power which gives you invincibility & upgrades your attack to god like levels for a few seconds. Every time you take damage you lose one stack of berserk, so you gotta not get hit to keep it up.The game is pretty hard & gets harder as you progress. It even has that annoying knock back effect when you get hit & yes, I've been knocked back into pitfalls quite a bit. Classic NES difficulty right there. It's not as hard as Ninja Gaiden, though. The levels do get easier as you learn your way around them & get used to how the game plays. Nothing ever really feels like it's unfair. It's just challenging. It plays like any classic NES action platform game similar to Ninja Gaiden or Strider. Each level has a two or 3 parts to it with bosses at the end of each segment & checkpoints in case you lose a life. If you lose all your lives it's back to the very beginning of the stage & you get 3 lives per level with a hidden life somewhere in each stage for a total of 4 lives. Once you beat a stage your lives reset to 3 for the next stage regardless of how many lives you have.The downside to all this is you will die a lot the first time you play through it. The game seems to be based on a trial & error type design. Once you know your way around a level & how to beat the areas/bosses it gets a lot easier. Everything is set up so you can easily beat it once you know what you're doing. A good example is when I first played through Level 2 I died quite a few times & had to start over more than once, but now I can play through it without dying that much.FEATURESThe level select feature is kind of like Volgarr the Viking (if you've played that game you'll find this game easy by comparison). Once you beat a stage you can skip it & go to the next stage the next time you play via the level select menu.There is also a High Score feature. Once you beat a level, you get a score. These don't really matter unless you want them to. You can always go back & replay levels to try and beat your high score & upload your best toal score to the Leaderboards. High Scores are based on how much health, lives & upgrades you have at the end of the level as well as how quickly you get through them.The game also has some cool cutscenes similar in style to Ninja Gaiden.OVERALLOverall, I'm not too far into the game but I've seen enough to recommend it. It's got all the stuff Retro fans will love so if you like old school games then you should pick this one up especially if it's on a good sale.. 10/10Honestly, one of THE BEST retro indie games I've ever played.Brings back the good memories from the NES era: great old-school graphics, epic soundtrack and amazing gameplay.I would recomend it to every side-scrolling platformer/NES lover. Buy it, play it. You won't regret that.. RETRO GAMING PERFECTED10/10, would unstopabble again. Wow, I finally beat this game. This is a very VERY well done retro, 8-bit style platformer. The best way for me to describe it is a hybrid of both the original strider with the NES version of Ninja Gaiden. It is very hard, but not cheep, and the controls are precise and flawless. There are six levels with three sub-stages per level, and honestly, I completed the first three levels without any real trouble. It's the later three levels where the challenge really shows. The secret to beating them is, (like most of the platformers of the day) lots of repetition and memorization of patterns. Even the hardest stage, (which in my opinion was stage five) will become easier after enough play, so don't get frustrated and discouraged. Just play, die, and repeat and you will see that the stages gradually become easier and easier until you can beat them. As for the story: it is very CORNY, but in a charming and (I think) intentional way. I loved it.. If you're planning to play this on linux I would strongly reconsider purchasing this game. I've never had it work properly on linux and I believe that is a fairly common issue with Oniken.. This game is amazingly great if you're into platformers. It reminds me a lot of Ninja Gaiden and other NES era classic action platformers.. My problem with this game is that it doesn't inspire me to continue. Like other modern throwback platformers (Meatboy, I Wanna Be The Guy, WHATEVER) Oniken sets out to make you die and try again until you get it right, but unlike those games you aren't dying due to a brilliantly crafted trap or deviously challenging stage design but instead due to an unclear boss attack pattern. Oniken never makes me say, "Oh ho, I see what I did wrong and I can't wait to try again!" it just makes me say, "ugh." And then I run out of lives and have to continue from the start of the stage before reaching the boss again, and, well, that's not something anyone missed from old NES games.The graphical style is great, a really nice emulation of games like Ninja Gaiden or Vice: Project Doom, and the music is catchy, but I just don't think it's much fun to play.. Oniken is a deceptively easy game. Deceptive in the same style of classics such as the Ninja Gaiden and Contra series in that each particular level feels impossibly difficult. That is, until you get enough experience with them, make note of enemy patterns, and get enough practice to memorize each obstacle to the point where you become proficient enough that the veil of difficulty is lifted and you realize that these games are actually far more easier than you initially realized. Despite these similarities, Oniken manages to have a considerably smaller difficulty curve than the NES games that it pays homage to. Even the average player will manage to complete the game within a few hours at most if they have even a modicum of patience. This is largely due to how small each level is and how few enemies there are in comparison to both Ninja Gaiden and Contra. It doesn't necessarily make Oniken any less fun but there's a discernible difference in how those old games threw never-ending barrages of enemies and projectiles at you and how this game paces them out almost sparingly. The combat is simplistic fun but I did feel the game would have been a bit better off had they sprinkled in just a few more enemies here and there. One example of how misleading the frustration factor is in this game comes in the form of Stage 4's final boss. I initially believed this was a ridiculously challenging fight almost to the point where I thought it was practically impossible. Then I realized you can stand on the bosses hands, thus allowing you easier access to damaging the head. Once you're familiar with this knowledge, it becomes a fight that lasts maybe 10-15 seconds tops and allows plenty of room for error. It's the large factors and small nuances such as these that makes Oniken seem far more difficult than it actually is. By the time you finish it, you'll almost feel a bit let down that you don't feel as accomplished as you think should be because, in retrospect, the game doesn't require as much from you as it initially seemed. On the other hand, a Hardcore mode was added which ramps up the difficulty to such a degree that it becomes more in line with those old school action/platforming games. You have one life, enemies do double damage, health isn't restored between stages, and if you die you go all the way back to the beginning. If you're the type of retro gamer looking for a legitimate challenge, this is the mode you're looking for. There are also speedrun achievements for each individual level which pose a significant challenge, requiring the player to maximize every sword swing on bosses and to be moving virtually every microsecond through the level in order to make the required time. Also included is your standard Boss Rush mode. After beating the game once, you unlock a Special Stage which consists controlling a different character who can use a rifle. This plays similar to the first Contra game and it's a bit disappointing they didn't add more of these levels to the game because it's a nice change of pace from the pure melee aspect of the standard playthrough.The controls are virtually flawless which shouldn't be much of surprise for a two-button layout: The omnipresent "jump" and "attack". (There's also the Castlevania inspired "Up + Attack" for your grenade subweapon). With that stated, I can confidently say that there's not a single "cheap" death to be found here. There may be times when it feels that way but once you figure out a proper strategy, you'll find that it wasn't the game's fault that you died but rather your own. For clarity, however, I should note that this is also how I feel about the first Ninja Gaiden and I'm fully taking the birds into account as well. Much like those enemies, everything in Oniken is static which means you'll be facing the same obstacles in the same manner every time. With that in mind, it simply becomes an exercise of repetition, memorization, and patience. This differs from cheap/artificial difficulty in games such as Ghosts 'n Goblins in which enemies show up and move in such an erratic pattern that each individual attempt becomes a different, and always frustrating, experience. On a final note, despite how often this game gets compared to the original Ninja Gaiden it only does so stylistically through its inspiration as a creative source, cinematic cutscenes, and overall characteristics of gameplay. Mechanically speaking, they play and feel very different from one another and being familiar with one wont necessarily make you familiar with the other. Overall, Oniken manages to perfectly capture the essence of the NES era. The repetitive style of gameplay and relatively short time it takes to complete the normal campaign might not be for everyone but for those who fondly remember the days where a game's difficulty had to be ramped up to pad the amount of time the average player would spend with a $50 (Not adjusted for inflation) game, it delivers the authentic experience. While it never quite manages to outperform its predecessors individually, it at least makes up the sum of their parts. Bonus Protip: When you fight the giant snake boss, the lowest branch on the left side of the tree is a safe spot. Continuously jump up and down so the branch doesn't break while waiting for the flames to die out and you'll be fine. Just another example of how an encounter feels punishingly difficult but once you're aware of how to do it, you can easily do it without even getting hit.. Oniken is a merciless Contra-like in which success depends largely on knowing what's coming, which means repeatedly playing through the same area and hopefully making it a little farther each time. I understand that that kind of gameplay appeals to some people, but it's definitely not my idea of a good time.. If this game had been released 25 years earlier, it would probably still be regarded as one of the great action-platformers of all time. Unlike so many other games that settle for a retro visual style and call it a day, the folks at JoyMasher seem to get what made those great games of yesteryear actually great. Great, bold visual design, a catchy soundtrack, tight controls, solid level design, and challenging-but-fair gameplay are all here in spades. If you grew up with games like the NES Ninja Gaiden or the Shinobi games, you'll feel right at home with Oniken.

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